
LAUREN BELINDA
ILLUSTRATOR - ANIMATOR

ARTIST PROFILE
I am an all rounder 2D artist and animator, with over 20 years experience in both casino and online gaming.
My educational background was completing a Bachelor of Animation at the Queensland College of Art, learning the foundations of traditional animation and illustration which has become an integral part of all of my work.
I pride myself with my adaptability to design and illustrate in a wide range of styles, work under strict deadlines, a lateral mindset, ability to work both autonomously and within a team, and most of all, my creativity!
ANIMATION

PROFESSIONAL HISTORY
July 2022Â - Present
RED DESERT GAMES, SENIOR GAME ARTIST/ART TEAM LEAD
-
Create games for both land based and online gaming
-
Game concepts, symbol and character designs, backgrounds and typography, and animations using Photoshop, Illustrator, After Effects, Spine and Blender
-
Work remotely liaising with Sydney based development team with the aid of Jira & Microsoft Teams
Also responsible for the supervision and management of the offshore art team:
-
Providing guidance to the art team on game art concepts and art creation
-
Manage the workload of the team and check-in with them on a daily basis
-
Provide mentoring and training to them in best practices
-
Quality controlling their work and supervising any remediation work necessary
August 2021 - July 2022
ARCHISIGN, GRAPHIC ARTIST
-
Define design requirements, visualizing and creating graphics including illustrations, logos and layouts using Adobe Photoshop, Illustrator and Corel Draw
-
Communicating with clients to create cohesive designs that reflect their corporate culture and goals
-
Preparing finished art by operating necessary equipment such as wide format printers and software
April 2021 - August 2021 (Contract role)
INTERCHANGE GIPPSLAND, ARTIST ACTIVITY LEAD
I was responsible for the development and implementation of art programs in conjunction with Program Coordinators and Community Access Workers, with the aim to provide interesting, safe, supported and fun experiences for adults and children with intellectual disabilities. This included:
-
Preparation and facilitation of planned groups and/or individual activities in all areas of art
-
Develop, implement and review program within agreed timelines
-
Make day to day decisions to ensure that groups and/or individual activities are conducted in a safe and appropriate manner, to achieve the intended outcomes
-
Keeps to the budget and records all purchases and receipts as delegated
-
As part of the team, fosters a positive learning environment for all participants, volunteers and other staff during activities while adhering to NDIS values and standards
July 2016 - July 2019
ROYAL GAMING/DGN GAMES, ILLUSTRATOR
-
Create games for online gaming ‘Lucky Time Slots’
-
Symbol, background, logo and reel design and illustrations using Photoshop and Illustrator
-
Designing custom royals and UI components to suit game themes
-
Working remotely and liaising with Sydney based art director, supplying graphics to the Ukraine software team within monthly deadlines using project management software Jira and Dropbox
August 2011 - July 2016
IGT, SENIOR GRAPHIC ARTIST
-
Autonomously create graphic packages for land based games from sketched concept to final illustrated product including interfaces, buttons, and banners, using Photoshop and Illustrator
-
Symbol and attract sequence animations using Cinema 4D, Adobe After Effects and Particle Illusion
-
Re-design and porting of US graphics being brought into the Australian market
-
Design of promotional artwork (posters for shows, and internal magazines and publications)
-
Liaise with game design department to target specific markets and establish visual priorities, while adhering to market regulations
-
Liaise with software department for integration of graphics into Unity
-
Manage workload to meet key target dates and project managers deadlines
March 2006 - February 2011
ARISTOCRAT TECHNOLOGIES, SENIOR ARTIST
-
Concept, character, on screen layout and design; symbol and panel illustration using Illustrator and Photoshop
-
Symbol and attract sequence animations using 3D Studio Max and After Effects
-
Art porting to international markets
-
Liaise with game design, marketing and software departments
-
Acted as art director for interim period, responsible for day to day running of the graphics department, which included recruitment and management, coordination of scheduling, and accountability of deadlines
September 2001 - April 2004
ARISTOCRAT TECHNOLOGIES, VIDEO GRAPHICS ANIMATOR
-
2D and 3D animation using 3D Studio Max and Newtek Aura
-
Storyboarding symbol and feature animations
-
Design, illustration and layout of panel artwork using Photoshop and Illustrator
-
Proof read and edit game rules to comply with Government regulations
-
Sound editing using Sound Forge and Sonar
January 2000 - April 2001
CUTTING EDGE POST, 3D ANIMATOR
Involved in the production of movie and television advertisements with the following role:
-
Modelling, animating and rotoscoping, particle animation and simulations using SoftImage|3D and 3DS Max
-
Texturing (creating own texture maps using Photoshop)
-
Lighting, which often involved product lighting for photo-realistic products
-
Liaising with clients, staff and management
-
Supplying work under tight advertising deadlines
